Summary
A added layer of complexity to the current forging and weapon systems to allow more customizations individuality in weapons
Core concept
- paintable bladles, handles, guards, everything
- polish to make our weapons shinier
- key bindings to flip blades backward in hand, so we dont have to fool around trying to backgrip
- chains, for custom length physics based morning stars or ropes
- spike balls, end of Morningstar or connecting point to stick chains to walls
- custom handle for making chain whips
- chain connector pomels for the end of weapons
- damascus for patterned metal weapons
- sharpening with whetstones for damage and durability boost
- etching for intricate designs on weapons
- new hilts and guards for more individuality and tool use, such as guards and hilts for disarming
- sickle and hammer updates to combat
- more blade and handle decorations in general
- hardening and tempering with quench
- poison holding grooves for blades and concoction holding arrow heads ( rain DOT on your enemies)
- nunchucks (combing two handles with a chain pomel and chain)
- meteor hammers
- back curved blades for tonfas
- sai handles
- wrist blades to fuel your assassin creed needs