First things first: I only played the game for a very brief period. Honestly, I expected much-much less from a game in such an early development phase. So big, fat kudos to you! :3 I felt like I enjoyed it so much, I wanted to give a review on what problems a first timer encounters in the first few hours, since it is probably the most critical time. Since I played VERY briefly, I might have missed some options and controls, but that can be also telling that newbies might not find this or that easy enough. If things does not feel right, and the experience is not nice in the first few hours, people will just leave. So without further ado, I collected some early game annoyances, that will hopefully disappear with time:
First things: gathering from the ground is always finicky in VR. If you really have to touch the items, those with smaller setups, or often changing setups will have CONSTANT issues not being able to pick up stuff or hitting the ground. I actually hurt my hand today to the point of bleeding because I just could not pick up stuff, even though I spent almost an hour recalibrating my setup. Just add the pointer from other vr games, that teleports stuff you point at into your hands from like 30-50cms or so. Constantly bowing might seem like immersiveness to some, but not to my best friend in a wheelchair, nor to my (excuse the pun) bloody hand. Also adjustable arm length, ingame height and (please don’t laugh) boob size should be a thing as soon as you can fit it onto your priority list. Looking at my boobs and arms made me feel like I was in uncanny valley. Also my height was off from what I set up in Oculus that also made me feel weird. I don’t know if others have a problem with their hand size? For me that was a perfect fit, even though I have long fingers. I absolutely love the fact that we have arms! Their movement is quite amazing and pretty. So is the way I can throw around objects, rotate them, handle them with two hands. Sometimes handling an axe with two hands did not register my movements from the right angle though, that felt a bit weird.
Second thing: learning curve. Right now, the learning curve is just too high at the very beginning. I love the tutorial quests, I hope you’ll expand those with voiced or animated explanations. No one wants to read wall of texts, some NPCs showing us what and how to do would be nice in the future. It took me a while to figure out how to craft just the backpack… and then I had zero idea what to do in a real server. All those crafting (?) stations and tables made no sense. Or all those containers around the town. Do their content ever despawn? Does anything ever despawn? How long does it take for things to grow, birds to come back? What happens if I die? I had bazillion of questions, and the only place I could turn to was the Discord… which I won’t open while I have the headset on. Maybe a mentor system could help. Having a (mentor) guild helping novice crafters would fit the game so well. :o Or a personal book maybe with a written faq? Also the skillbooks need a redesign. They are very chaotic at first glance. The borders around items confused my eyes, also the pictograms of the items were not telling enough. I opened several books and I had no idea what I was looking at most of the time.
And the last problem I encountered was motion sickness. I did not feel it for a long time. Here however, jumping off from heights just killed my stomach. Sometimes there is even a small fps drop due to greater heights/loading, which made things even worse. Maybe add an extra locomotion option: if you start falling, everything goes black, you hear the sound of falling and then you teleport down instead of watching your sudden movement alongside the Y axis that makes you wanna throw up.
I think this is it for now. I will probably play a lot more in the near future. Heck, I am even considering donating you guys. Amazing game!