TL;DR
Two skills that can automatically retrieve arrows based on if you use quick shot or charge shot builds.
the biggest problem with archery (aside from the hitreg) is the tedium of retrieving arrows. the existing arrow retrieval skill’s only useful if you have more than three arrows in the same area and the range is very small anyways. it doesn’t even work with quivers. nets are much easier, but still dont work if the arrow has lodged itself into a wall or surface. this leads to arrows being a real pain to clean up. resolving this issue may bring archery out of the “hobby” status it currently has now. these are the ideas I came up with:
Far Strike
[replaces fletching/shaft gathering]
Far Strike would be best suited for people using the charge + phantom arrow build. shoot the arrow and as long as it travels longer than 15 or so meters, the arrow will automatically return to your quiver after two or so seconds. if the arrow is shot less than 15 meters, it does not return to your quiver/toolbelt slot.
True Strike
[replaces arrow gathering]
True Strike will return the arrow after it has hit an enemy/player/dummy. if the arrow misses and hits a wall or other surface, it does not return. this would be better used for quick arrow builds, but you need to be skilled enough to hit your shots!
the addition of these skills would make archery far less of a hassle than it is in it’s current state, allowing players to use their bow freely as long as they can either hit their shots or try and go for long range targets.
what do you think? is the range given for far strike too short? is there any changes you’d think would be better? open to feedback