A) Healing class
B) Adds music to the game, but maintaining realism
Music designed to be natural: battle-buff songs (strength+resistance) sound rigorous, so you’re naturally creating battle music. Post-battle healing-buff songs sound victorious. More relaxed songs aid in professions (smithing, carpentry) so provide the village / woods game music.
- Craft various instruments, each has main buff. Eg:
- Wood + copper + grass => Lute (Resistence)
- Wood + copper + grass => Harp (Regen)
- 3x Copper => Horn (Strength)
Book with recipes: how to use an instrument for different effects (say a lute has 3-4 strum spots, a recipe is a sequence you have to nail to apply the buff). Buff has AOE equal to hearing distance.
Of course Alta’d have to design the music, and somehow allow songs to be stitched together with multiple players/instruments.
Personal twist (optional)
Fun skill-ups: nail 3 chords and everyone becomes invincible for 5 seconds. Charge your hand and slam it, electric guitar riff that creates a burst of light (quick visibility in mine battles). Take inspiration from Brutal Legend.