Summary
New skills for the Cook to enhance the town!
Core concept
As it stands the only reasonable place for people to congregate is the blacksmith which provides infinite water, a place to make, upgrade, and ‘repair’ equipment, a lasting group of people to trade with, and so on. However, this isn’t how a town should work! People should be congregating at the tavern or at least town center. In order to improve the Tavern, I elect we give Cooking its own shrine and skill set!
Personal twist
I have experience with cooking and making food in real life and so I will try to translate the core skills of a chef as ability skills for the game! Starting with:
Resource Management:
A good chef knows how to use as little of an ingredient as possible for maximum effect! So a skill that would best represent this ability in practice would be:
PORTION CONTROL
Level 1: You can now use ingredients cut once as 1 whole ingredient
Level 2: You can now use ingredients cut twice as 1 whole ingredient
Level 3: When a Portion Controlled ingredient is used you get 1 more serving of the stew you make!
A good chef knows how layer flavors for a truly inspiring dish:
FLAVOR BALANCE
Level 1: You can add one bonus ingredient to a dish to add that ingredient’s effect (Ember Composer action)
Level 2: You can add one more ingredient to a dish to add that second ingredient’s effect.
A good chef knows exactly when to stop cooking:
PERFECT TEMP
You cannot burn dishes you make on a fire or in a pot.