I cant remember the last time I saw a shovel outside of someone using it as a joke post digging nerf. Yes it was kinda OP given that you could find mythril and red iron in rather large quantities, but I find it to be a rather unrewarding venture now, as all I get is leather strips and the occasional rolls or buckles in quantities as low as 2-3 most of the time.
Pair this with the awkward handling of self made shovels and overall there’s seemingly no point going out and finding dig spots anymore. As such, I want to share some changes I think would make digging a more rewarding task and a much less awkward one to accomplish with homemade gear.
First off, putting handles onto current shovels. The rusty shovel has a little handle on top of it, allowing for much better handling than any playermade one. I had the idea of using a shield handle to achieve this effect for playermades whilst offering an alternate use for the part, as shown below:
My second change would be regarding loot attained from digging and how that can be changed. I’d do it in a tiered system relying on material strength for drops. it’d go as such (additional items added to loot pool of each tier, NOT guaranteed every dig spot):
T1: Rusty, Copper, Gold (current drop table, quantities of 2-5)
T2: Iron (T1 + copper ingots (4-5), quantities of 7-10)
T3: Palladium, Electrum, Red Iron (T2 + iron ingots/ore (3-6), quantities of 10-12)
T4: Viridium, Silver (T3 drops + silver ore (3-6), quantities of 12-16
T5: Mythril, Valyan (T4 drops + mytrhil ore, red iron (both 3-6) and phantom guard (obviously 1), quantities of 16-20)
Let me know what you all think of this, as I feel digging is oft forgotten and these changes would make it a worthwhile, albeit balanced errand to go through. Still has the chance to be super rewarding, but not to the extent of pre-forest digging (which, lets be honest, was kinda nuts, especially when you pulled the mytrhil)