I suggest a game mechanic that physically protects/helps the player, while simultaneously adding further depth to TT. To motivate the warm-up/stretching of the player’s muscles, the game could react by providing some FX to show you did it right, buff stats, or help recover health faster, as a few initial ideas.
It should in no way be necessary, in case any gamers already do their own stretching, have limited mobility, or have similar issues.
Via the escape menu, a new option to ‘toggle stretching’ would be activated. Once activated, the VR would use hand/controller tracking to check the stretching positions, display a timer/loading icon for how long to hold, and then continue to the next stretch. It seems silly, but if it saves someone else from the pain I’ve experienced I consider it pretty meaningful.
Grant temporary stat buffs or some fun FX when players stretch. Buff STR for shoulder stretches, HP or DEF for arm/body stretches, speed for legs, etc