A new profession: A Hunter! These sneaky individuals will help provide delicious meats to the whole Town, harvest creatures for their natural materials, or simply enjoy the thrill of the hunt.
Firstly, I’d love for hunters to specialize in being stealthy. As somebody who has played a lot of theHunter, one of the most exciting mechanics was how enemies reacted to your movement and what terrain you were moving through. In that game, the closer you got to a kill then the slower you must go, and the more careful you need to be with your footing. This means avoiding low hanging branches and bushes, and generally being much slower as you close into the kill. If we want to take it to another level, we could also see the introduction of a global wind direction which can be determined by a Wind Sock. This means that your kills could scent you if the wind is blowing in their direction. This would also all come alongside enemies reacting to the mic audio from players, but that has already been mentioned by the developers.
Players could be able to craft and place traps around the world, and then place a bait (such as meat or vegetables) to lure creatures in. These traps could only be accessed by the original placer, as to avoid other players stealing your rightful food.
These traps could be crafted at the Assembly Decks, or at a whole new location I will be calling the Hunter’s Den.
Hunter’s Dens will be scattered around the world, such as in the Forest or Mountain Pass (or future locations). Each of these Dens would feature a Crafting Station, a Simple Butchering Station, and finally, a map that displays Hunting Pressure. Hunting Pressure is another mechanic lifted from theHunter which means that areas can be “over-hunted”, leading to fewer creatures frequenting those areas.
Another craftable series of items would be Lures. Using these lures (such as placing them to your mouth and blowing/shouting into them) would attract creatures to your location so you may prey on them. There could be different Lures for different creatures.
Hunting Outposts are small, buildable areas that will aid Hunters. Building one will create a viewing outpost that players can use to view their surroundings. Building these will also increase the frequency of creature spawns, as an invisible benefit to building them.
Instead of going into depth about this one, I’ll just leave a link to OddMellon’s Post.
Scout Skill Tree
Finally, to end off this culmination of ideas, OddMellon provided a wonderful concept for a Scout Skill Tree!
Most of this concept is further future where there is more of an incentive to hunt creatures, but some of it will be applicable to the upcoming Forest.