Just a little boat concept

Firstly, to avoid swift chastisement; links to existing related topics.


Ok. Here we go…


Simple concept; a little shipyard / boat yard / dock, dedicated building for all your river-faring whims.
Maybe it could be the Fishing guild building, with attached boat yard. either way…

Has a carpentry station inside, but the associated book only contains pages for boat parts and fishing rod handles etc. Any wooden item can obviously be made at it still, but the different pages would hopefully encourage people to craft things appropriate to that building. :slight_smile:

Once you’ve cut out all your sections, take them out to the construction platform / area (I dunno what to call it …Dry dock! Thankyou Burr!) where you find a supportive frame to start piecing your boat together. Place one piece at a time, but each piece lays slightly crooked and must be hammered / mallet-ed (Same kind of thing as hammering a newly forged blade) until it moves into the right place and assumes the right form. Each piece must be finished in this way before placing the next piece. Long hard work, but hey, you get a boat at the end!
Maybe have a little bit of storage under the seats? just 3 slots perhaps, enough to store your rod and bait.

Oar is craftable with long, full-length handle for the shaft, any handle/pommel you like, and a specialised oar head.

Completed boat with oar can then be dragged down the boat ramp and out for its’ maiden voyage!

Metal loop attachments are optional but can only be fitted to fixed locations. One at the front and one on either side. These can hold a lantern or torch, or even your fishing rod if you’re feeling lazy :wink:

How to move your boat though … Do people want to literally physically paddle? Alternatively, here’s my suggested “lazy” method for ease of use and more relaxed sailing:
Simply grab hold of the oar handle and the boat starts moving gently with no extra effort needed. Grab with both hands to go faster. Move handle to steer.
An unattended / abandoned boat will drift slowly to, and stop against the riverbank. So no losing your boat to the current.

Only really came up with most of this at the same time as writing it, so feel free to come up with your own suggestions for the finer details :slight_smile:
Let me know what you think! Over to you lot. x

When the map get ls larger perhaps you can use it to travel along the river to get to destinations faster. Also your boat will always remain in the position you left it. when you leave the server your boat remains in its same spot but can’t be used unless they are on your friends list and will disappear when no one is looking or if a friend is online, when the friend is not near by and no one is looking

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Gooood point. Maybe once housing is a thing, you could get a preferential plot with river access and a place to securely moor your boat. Otherwise I think you’d need some way to tie it up safely, or lock the oar in position so it can only go in circles >_<

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Looks great! Id love to use this. Also adds the opening for an ocean/lake dungeon

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Possibly there could also be oceans that branch of if rivers and then aquatic life could become a reality in ATT? Maybe there could be separate islands, like one would be all the places we have right now, and others could come after. This may also help with economy, as you would have to export and import resources from other islands that you can only find there. These island might help with a plot update, as you could own parts of islands and build your homes. All these ideas would fit great with this boat idea. Maybe there could be different kinds of boats? Ones that go faster, and ones that carry more.

I’m sorry I had to spit all my ideas that I had when I heard about this.

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If a large ocean is added perhaps we can find larger sunken boat with coins and weapons inside. To get down there we would have to use a diving bell and scavange the oceans and possibly fight creatures in and out of the air pockets in ship

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Sounds good to me :slight_smile: I love the idea of having an overly-wooded network of rivers with shady spots for mooring up and hunting and fishing. So to have some areas like that connected to larger islands with building plots and larger rivers and lakes / oceans to cross, and explore neighbouring lands and unique towns etc :smiley: Great for trade routes and finding new adventures. And yes, larger/different boats would be a great continuation from this, and have already been talked about a bit in the other threads :+1:

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Yes! great idea and it would connect with trading those weapons in different places for mula.

Very good plan for future updates and would relieve lag from servers, as different places would be in different regions, not all clumped up together.

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Your ideas and drawings never cease to amaze me @Eturian. I like the idea of being able to put a dock at your home if it’s near a river, that would make river plots highly sought after (like irl at least where i am). The loops are a cool idea and maybe you could put your oar in the two side loops to do the proper rowboat maneuver for faster speed. The lazy method would be exactly as it should be, lazy and slow. I also would love to see larger boats possibly going up to nearly galleon size (prolly around half to 2/3 size of a galleon) if we are to get oceans. I would love to build up my boat to go and explore and trade with new lands.

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Thanks :sweat_smile: I hadn’t actually thought of that, but having the option of a pair of shorter oars for regular rowing would be a lovely addition and perfect for giving people whichever method they prefer!
I’m still not 100% convinced on boats approaching galleon size…(Don’t get me wrong, I do love big ships … Sea of Thieves / BattleWake) Just that “Township” kinda suggests to me a smaller scale. BIG world, sure, but grand ships? Trade-caravan style ships could be cool though? Still larger but less opulent as galleons might be, and more functional, transporting trade items and carrying more players at once.
…maybe?

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Thats kinda what I was thinking, ships approaching galleon size but not quite there and definitely for trading.

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Epic, you should guys link this post on subreddit.

I did it this time as example -> https://www.reddit.com/r/TownshipTale/comments/d8w5x2/little_boat_concept_by_eturian/

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Yeah makes sense, I think the biggest ship we would need would be a trading one, anything bigger than that wouldn’t make sense since I don’t see battles at sea or anything that would need too much of a crew to use.

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Not going to contribute to the discussion much, but them’s some pretty arts, son.

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That’s a perfectly fine contribution in itself, thanks :slight_smile:

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Can’t wait to have my fisherman fleet in place, we will get all the fish and present the sushi to Tima in hopes that he accepts us

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For some reason that made me think of Tima living on a secluded island, with a tower, which would be awesome!

Just think of being able to sail out to some islands that either have dungeons or possibly a house plot.

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Remote dungeons and secluded island house plots would be wonderful!

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Just realized this could be a great way to add a housing system because you could sail into the “neighborhood sea” in which they can go to there house on a island or pic there friend’s house on a map and sail there

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