Summary
AI means here intelligent behavior not artificial intelligence! By Mounts I literally mean mean Mounts that you can ride.
Since Mounts haven’t been added yet but been discussed by the devs I thought it would be best wise to give now ideas for Mounts. So that they don’t have the rework the whole Mount system later when players voice their opinions. Btw these are just ideas I came up with and I’m open for a discussion. Also the reason why I created a new post was because I’ve got many different ideas and I don’t feel like splitting them up.
Everything mounts
Random ideas for Mounts:
- Let us attach portable music boxes with music discs onto the ears of mounts and carriages: Can be made louder and more quiet manually.
- Let us wash our mounts
Mounts that can pull: a carriage, caravans, wheeled carts (got this idea from the community) - Have official mount races
- Some mounts could find certain objects easier because of their heightened senses: For example can find a certain material in the forest
*There could be different specialized mounts - Mounts should still feel alive even when the owner isn’t around
- Can place a saddle on it: Saddle has side pockets for a little bit storage
AI
- Some mounts could be used for logging
- A saturated Mount should store food it finds for the player
- If a Mount sees another Mount they should interact: Maybe wander around together or lay down together and just chill. Important is that it should notice it’s presence
- Some mount could store water in mouth like elephants
- Mounts should feel alive and should be able to operate without players.
- Some mounts can be lead in packs
- Mounts should be able to carry stuff by attaching a giant basket on its back for when you want travel with a lot
- Mounts should lay down and go to sleep at night (in game night) as long as you aren’t on them
- Mounts would lay down after 10* min if you don’t interact with them and just watch you or wander around in a close radius and look for food and water
- Some Mounts should be able to swim in water
- Mounts come to your rescue when your life is low
- If a mount sees food, it should be intelligent enough to go to it and eat it by itself
- If it sees a predator, the mount won’t go to the food source because its afraid of the predator
- If an obstacle such as a giant stone blocks a food source, the Mount should push it away to get to the food
- Mount should attack enemies or predators that are below their attack level and run away from enemies or predators (aggressive) that are stronger than them.
- Should run to its owner and make noises when its health is dangerously low
- If it sees a water source such as a lake when it’s dirty, it should go in there to clean itself
- Mounts should be able to be intrigued by certain objects or creatures: For example it sees a shriggen and just watches it closely
- Some mounts could notify you of a thread
- Mounts could pull plough when farming is added
Short:
Don’t make Mounts dumb. Make them real. Give them basic behaviors to interact with their environment. These behaviors heavily lean into immersion.
Noteworthy:
What started this brainstorming was the developers showing interest in Mounts and Edits thread on Standardization of taming and tamable creatures which takes about the taming and development of Mounts