Having multiple types of movement options are intended to support those who can’t handle one or the other. However, neither should really have an overall advantage of being used. This affects the PvP server greatly.
On the PvP server, those who use teleportation over locomotion have an unfair advantage. With the right amount of timing, you can easily teleport up to 3x faster than those who just use locomotion. Even the average teleportation user can go 2x faster than those who wish to use locomotion. You can tell people to just use teleportation, but again having options is to cater to those who suffer from motion sickness and those who want to be immersed. Neither should have an advantage.
During PvP, someone can grab your stuff and be gone in an instant. This is allowed in PvP, however because they teleport out faster than you can chase with locomotion, you never really have a chance. Even during PvP someone can just hit you and teleport out before you know it.
To sum it up, I am requesting Teleportation movement have either a longer time before each use or a shorter range. I’m not asking to make teleportation useless, but tweaked just enough to be on equal grounds with locomotion. I know this isn’t a top issue of ATT, but it affects those on the PvP server greatly.
Thanks for reading.