I mean… they literally released an update the other day that fixed MORE important bugs…?
Now people can’t steal out of your backpack when you’re not wearing it, AND people can’t put lit TNT in your pockets. Those were a BIG deal for the new players AND experienced ones.
So really it boils down to priority and which bugs impact the most people. While optional tutorial isn’t a fix, it is a bandaid: you can learn everything in tutorial still, and exit whenever to go join MP, or just skip it entirely.
Consider: would you rather have the tutorial tell you it’s done (serves 0 purpose currently), OR not get blown up from pocket TNT/your backpack is a thief free-for-all?
The cosmetics are probably really really easy to make on top of that, and it’s not like the designers have much else to do… no point designing magic attacks when magic is years later. They probably duplicate clothes and re-style them, pretty much cutting out 1/2 the work. And no, don’t ask the designers to code, that’s what the coders do lol.
Since the game is free on PC and $10 on Oculus, the cosmetics are actually Alta’s primary source of income. So it’s critically important to the survival and longevity of the game. Gotta keep the bills paid and the servers running, y’know?
thankfully this tutorial glitch is NOT game-breaking, just slightly frustrating. I’d imagine ALTA will prioritize it once the big glitches are dealt with.
Edit: Between the responses before this and after, apparently cannon can’t read… Complaining about Alta giving us “merch” cosmetics when the designers making the cosmetics have absolutely NOTHING AT ALL to do with debugging code. But no, the devs are prioritizing merch rotation? I don’t get it. What does art have to do with code?
If the tutorial checklist glitch is so easy to fix, why wouldn’t they fix it ASAP?