A procedurally generated map for more space with randomly placed pre-built monuments and areas to give the world a hand-crafted feel, much like that of RUST.
Instead of having a fully hand-crafted world that is limited on space and the same for every single server. Have a procedurally generated map that makes the world much larger but still feel hand-crafted. To make the world more memorable and allow the devs to put lore and cool locations in the world the map would have randomly placed hand-built monuments scattered around the world.
The reason to have a procedurally generated map is to allow lots more space for building/adventuring, making more places to gather resources such as having multiple mines scattered around the world so you can claim your own mine or look for hidden ones for good resources and it also makes the game a lot more varied and increase replayability a lot as whenever you join a new server or a server decides to wipe, you have a new world to explore. (Here are some variations of procedurally generated RUST maps for example)
Yeah, it’s a very far off thing. But in the future it would save the devs a ton of time as they just need to add new monuments and biomes into the procedural generation instead of hand-crafting whole new areas
Also, procedural maps allow for expansion. Maybe someone has a little bit of RAM, they only want a map not too big for them and their friends to play on. But what about a large server with ~200 consecutive players? They can scale the map to as large as they want and the procedural generation handles it all. It also allows for you to customize gameplay. Say you want a server to be ripe with mines but have a lack of trees? You just input those settings and the generation algorithm handles the rest! The devs already know what they are doing with procedural generation because the mines are already procedurally generated and the forest will be too
We’ll be doing a mixture of both. Procedural maps and landmarks aren’t always fun to explore, and we want to be careful about how to approach spawning things in the world. I know things can get stale once you know absolutely everything, and that’s partly why development of the Overworld hasn’t happened rapidly. An entire procedural map, with the complexity we’ve got planned, would unfortunately be a nightmare to make completely accessible as well. Maybe if A Township Tale 2 is ever a thing.