Quest Draw Distances

I understand that the Quest version is probably still being optimised, but one thing that I noticed was that in quite a lot of instances, chests do not appear on screen until you are very near to them.

Whilst I recognise that this is probably part of the optimisation process, it makes the exploration side of the game a little frustrating… Literally having to scour every inch of the map, just in case a chest is hiding on that cliff edge or behind that tree.

I wonder if chests could be allocated a higher render priority, so that at least seeing something on the horizon will draw my attention.

Thanks.