Skill tree rework

This is my idea about adding, moving and changing skills on the skill tree.

I split the Warrior tree into the Warrior (offensive) and Guardian (defensive), because it were too many skills on 1 tree.
Added 1 skill on all skill trees (except archer because it don’t work with archer), called Focus, which increase the charge duration by 50%, which can stack, so 2 focus skills on your skill plate gives increase the charge duration by 100%.
Anything in the Blacksmith, Miner and Woodcutter can only be activated with the correct tool (hammer, pickaxe and axe) and their skills will overwrite skills from the Warrior tree if you use the correct tool.

Warrior

  1. 3 hit charge
  • Hit 3 times with a weapon, it becomes charged for 5 seconds.
  1. 2 hit charge
  • Hit 2 times with a weapon, it becomes charged for 5 seconds.
  1. 1 hit charge
  • Hit 1 time with a weapon, it becomes charged for 5 seconds.
  1. Combo hitter
  • When your weapon is charged and hit a enemy it becomes charged again for 1.5 second.
  1. Combo finisher
  • For each time you activate Combo hitter a spectral sword gets created above the enemy with a maximum of 10 and as soon the charge stops all spectral swords impale the enemy with your weapon as damage.
  1. Shared charge
  • When dual wielding weapons the times you need to hit with a weapon gets shared between both weapons, when you charge one weapon the other also becomes charged.
  1. Berserker
  • The lower your health the higher damage you deal.
  1. Half health
  • 50% of your health can’t regenerate natural and when above 50% health it slowly drops back down to 50%.
  1. Health boost
  • Gain 4 bars of health.
  1. Leech
  • When you hit a enemy you gain some life.
  1. Charge
  • Hold your weapon up to charge it, it’s charged for 5 seconds.
  1. Power charge
  • Your weapon can hit 2 times in it’s charged state, this only works if you hold a weapon with both hands.
  1. Ground break
  • When you hold your weapon up to charge it you can hit the ground and deal damage to nearby enemies in a cone area in front of you that goes 2 meters far and it’s double if you use both hands.
  1. After image
  • When you hold your weapon up to charge it you get a orb that you can slash to shoot a blade of energy that travels 3 meter if you use 1 hand and double if you use both hands.
  1. Twinned after image
  • Adds 1 more blade of energy to After image.
  1. Focus
  • All charges last 50% longer.

Guardian

  1. Shield 3 block charge
  • When your shield get hits 3 times, it becomes charged for 5 seconds.
  1. Shield 2 block charge
  • When your shield get hits 2 times, it becomes charged for 5 seconds.
  1. Shield 1 block charge
  • When your shield get hits 1 time, it becomes charged for 5 seconds.
  1. Shield bash
  • When your shield is charged you can hit a enemy with your shield to do damage based on the shield.
  1. Shield crush
  • When your shield is charged you can push the shield forwards and rush forwards and hit enemies with your shield to do damage based on the shield.
  1. Shield charge
  • Hold your shield up to charge it, it’s charged for 20 seconds.
  1. Great shield
  • When your shield is charged gain 50% of the shield as a spectral shield around the shield.
  1. Grand shield
  • When your shield is charged gain 100% of the shield as a spectral shield around the shield.
  1. Shield reflect
  • When your shield is charged, reflect any ranged projectiles.
  1. Taunter
  • When your shield is charged, all enemies in a radius are focused on you.
  1. Stronger shield
  • When you carry a shield all the parts share their durability.
  1. Focus
  • All charges last 50% longer.

Archer

  1. Quick shot 1
  • Increases the power and speed of an arrow slightly without holding and charging the arrow.
  1. Quick shot 2
  • Increases power of Quick shot.
  1. Quick shot 3
  • Even more increases power of Quick shot.
  1. Arrow and feather gathering
  • Absorb a group of items (feathers and arrows) by shaking and throwing the bag.
  1. Sniper 1
  • Draw the bow and arrow to it fullest and hold it for 3 second to charge it.
  1. Sniper 2
  • Increases power of Sniper
  1. Sniper 3
  • Even more increases power of Sniper
  1. Holy arrow
  • After a charged Sniper shot, keep it draw for 5 more seconds to make the arrow glow and deal massive damage (arrow gets destroyed when it hits).
  1. Aim assist
  • When you charge your projectile with Sniper, a glowing circle appear of where the arrow is going to land.
  1. Spectral arrow 1
  • After a charged sniper shot, keep it draw for 2 more seconds to create 1 spectral arrow that deals 50% of your arrows damage and that homes in to the target that your arrow hits.
  1. Spectral arrow 2
  • Create a second Spectral arrow 1 second after the first Spectral arrow.
  1. Spectral arrow 3
  • When you pull back the bow or slingshot without a arrow or projectile it creates a spectral arrow or rock that you can shoot with the damage of crystal arrows or crystals, the spectral arrow can’t activate any skills.

Blacksmith

  1. 3 hit charge
  • Hit a unforged metal piece 3 times with a hammer, it becomes charged for 5 seconds.
  1. 2 hit charge
  • Hit a unforged metal piece 2 times with a hammer, it becomes charged for 5 seconds.
  1. 1 hit charge
  • Hit a unforged metal piece 1 time with a hammer, it becomes charged for 5 seconds.
  1. Steelsong
  • Hit the unforged metal piece at the right time shown by a glowing animation and the entire metal piece gets forged.
  1. Glow
  • When your holding the unforged metal piece it glows where it still needs to be forged.
  1. Ember composer
  • When you swing the unforged metal piece it causes to heat up.
  1. Heartcaller
  • Hold your hammer to your chest to charge it, it’s charged for 20 seconds and gain a small increase in strength, heat retention and durability.
  1. Heartcaller ember
  • Increase the heat retention at the cost of the strength buff of Heartcaller.
  1. Heartcaller furor
  • Increase the strength at the cost of the heat retention buff of Heartcaller.
  1. Heartcaller sharpen
  • When you have Heartcaller active hit a heated forged metal piece that is damaged, lose 3x as much durability of your hammer to repair it.
  1. Heartcaller crack
  • When your hammer is charged and hit the ground it cripple the enemies in the area or when you hit a enemy directly, it stuns the enemy.
  1. Focus
  • All charges last 50% longer.

Miner

  1. 3 hit charge
  • Hit a boulder 3 times with a pickaxe, it becomes charged for 5 seconds.
  1. 2 hit charge
  • Hit a boulder 2 times with a pickaxe, it becomes charged for 5 seconds.
  1. 1 hit charge
  • Hit a boulder 1 time with a pickaxe, it becomes charged for 5 seconds.
  1. Echo
  • Hold your pickaxe up to charge it, it’s charged for 5 seconds, hit the ground to create a blue ring of light that move outwards over the terrain.
  1. Echo vibration
  • When the blue ring of light touch a enemy, it slows the enemies (players are unaffected by this) and reveal phantoms.
  1. Echo return
  • When the blue ring of light reach it end, it returns to the spot where it was activated.
  1. Echo long
  • The area travelled is increased by 50%.
  1. Echo thick
  • The blue ring of light is 3x thicker.
  1. Dynamite charge
  • Hold your pickaxe up to charge it, it’s charged for 5 seconds, when you hit a boulder you deal a area damage to all boulders.
  1. Dynamite charge +
  • Increases power of Dynamite charge.
  1. Dynamite destruction
  • You can now hit and damage enemies with the Dynamite charge.
  1. Rock gathering
  • Absorb a group of items (stone, sandstone, flint and coal) by shaking and throwing the bag.
  1. Ore gathering
  • Absorb a group of items (ore and crystal) by shaking and throwing the bag.
  1. Lucky ore
  • Bolders you mine have a 50% chance to drop a extra ore of it’s variant.
  1. Focus
  • All charges last 50% longer.

Woodcutter

  1. 3 hit charge
  • Hit a tree or block of wood 3 times with a axe or chisel, it becomes charged for 5 seconds.
  1. 2 hit charge
  • Hit a tree or block of wood 2 times with a axe or chisel, it becomes charged for 5 seconds.
  1. 1 hit charge
  • Hit a tree or block of wood 1 time with a axe or chisel, it becomes charged for 5 seconds.
  1. Wood and stick gathering
  • Absorb a group of items (wood, sticks and arrow shafts) by shaking and throwing the bag.
  1. Lucky seed
  • Trees you cut down got a 50% chance of dropping its seed.
  1. Charge
  • Hold your axe or chisel up to charge it, it’s charged for 5 seconds.
  1. Chisel finisher
  • Your chisel stays charged for 10 seconds, no matter how many times you hit with it.
  1. Log cutter
  • Your charged attack does more damage to logs.
  1. Log cutter +
  • Your charged attack does even more damage to logs.
  1. Branch cutter
  • Your charged attack does more damage to branches and sticks.
  1. Woodcutter ground slam
  • When you hold your axe up to charge it you can hit the ground and deals damage to logs, branches and sticks (buffs from Log cutter, Log cutter + and Branch cutter affect this).
  1. Tree cutter
  • Your charged attack does more damage to trees.
  1. Tree cutter +
  • Your charged attack does even more damage to trees.
  1. Air slash
  • When you hold your axe up to charge it you get a orb that you can slash to shoot a blade of energy that can damage trees (buffs from Tree cutter, Tree cutter +, Log cutter, Log cutter + and Branch cutter affect this).
  1. Air slash +
  • Air slash now does damage to enemies.
  1. Focus
  • All charges last 50% longer.

Any questions about some skills, feel free to ask.

very well thought out

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