I understand why we have teleportation in the game. Some people are motion sick and can’t handle smooth locomotion and the game lacks a jump function so teleportation must be used for that. But as it stands, teleporting is overpowered and users that use teleportation have an advantage over those who do not use teleportation. Users who use teleportation can move way faster than those using smooth locomotion and it combat it effectively allows them to teleport around their target which is unfair as they can gain an advantage just for using that locomotion.
I have two fixes for this problem:
- Nerf teleporting to make it equal to smooth locomotion and disable it in combat
- Remove teleporting from the game entirely
Nerfing Teleporting will allow people who experience motion sickness to continue playing the game but still be at the same level of power as everyone else, but during combat they would not be able to use it and potentially put at a disadvantage. Also, teleporting can be immersion breaking for some users when they see it.
Removing teleporting completely. This will make sure there is no way that the game can be unbalanced due to types of movement but also doesn’t allow users who experience motion sickness to play easily. It also makes sure that all users are immerses and nobody is teleporting around the map.
To see your general opinion I’m gonna make a poll on this post to see what option you like the most, or if you want to keep the game as it is now.
- Option 1
- Option 2
- Keep the game as it is