There is such a thing as too OP (Over Powered).
Before even diving into the amount of code work involved with 4 bosses, unique swords, weapon merging, and a host of super abilities, I gotta ask: what purpose does this idea serve towards the overall gameplay? We have a game whose whole selling point is strength through teamwork, and this would introduce a kill-em-all god weapon. It sounds like god mode. What do you do with all this power once you have it? Just play god on 1 server and rule over anyone that wants to play? Are there stronger enemies that only a god sword can defeat?
The flipside to this super sword, is not just Player VS Everything, but Player VS Player.
What sort of ramifications do you see this causing in a PVP-enabled server? What if a mean player/troll has the god sword? What if they quit the server forever? If one person earns the god sword and goes away, and then a new person earns the sword (if allowed), but the old god sword owner returns: are there 2 swords then? Does person 1 or 2 magically lose their copy? Or does the server lose out on the god sword even if the player never returns? If it leaves them after so long, how long? A week? A month?
Let's talk sword details. (click)
The abilities for 1 weapon as you describe are:
- single special item (a whole new rareness category)
- indestructible (everything else can be broken in-game, but NOT this…)
- a “truck load” of damage (sooo insta-kill a newby? Defeat the purpose of combat skills / upgraded metals?)
- ally creature summon (How do you command them? Do they attack only? How many? Are they exact copies of existing creatures, or ghost-versions, or something new entirely?)
Further amplified by a phantom guard (But it’s a pre-built godlike-rarity weapon… how do you customize something that powerful…? Magic items tend to not like being re-arranged. Think of a Harry Potter magic wand.)
- amplified ability: laser (guess the Ranger is pointless/obsolete now)
- amplified ability: summon bosses that use original swords (while still keeping the God sword existing…? But the boss(es) would have THEIR sword… hmm? Not to mention if this is the endgame goal, what are these summoned bosses fighting if not other players or the simple creatures?? That’s a lot of power to fight sprigguls or gotera.)
- cannot be dropped, soul-bound (not lost on death) (And what, in your idea, happens if you have 0 empty pockets? Mail it in the mailbox? +1 Magic slot for god sword only?)
The thing about power, that this post COMPLETELY overlooks, is that power comes at a cost. Typically a VERY expensive cost. Example: Full Metal Alchemist, the main character(s) attempt to use forbidden alchemy to revive their dead mother, instead they create a goopy zombie, 1 character loses his physical body, and the other loses an arm and leg. They pay an immense cost, of 1 and 1/5 bodies AND the supposed ingredients for the human body (but not the soul/spirit), all for a horribly failed revival.
In life, this is known as the cost of magic: the life force of the caster and the components they use. In video games, this is the concept of Mana and game balance.
Take for example human mythology: (click)
the four swords of (magic) power are Excalibur, Clarent, Joyeuese, and Durendal. Excalibur is the most famous, given the movies, pop culture, and King Arthur wielding it (in lore). Their auras respectively(in order) are ice, fire, earth, and wind.
Durendal is from the same igneous rock used at Stonehenge. However the swords are believed to be older than the Earth, tools used by “Archons”, or gods pre-dating time and existence or “God”.
Excalibur and Clarent are twin swords (fire and ice), practically resembling one in subtle ways. In the presence of one another, they fuse together to form something even more powerful. Together, the two swords have a multitude of abilities, chiefly the ability to create a ley-gate (teleport portal) on the spot.
What the above text does not mention, is that in wielding any of the 4 swords of power, they whisper thoughts into the mind of the sword’s wielder, sap their strength/mana/life/memories, and magically burn the wielder’s hand(s).
The whispering ranges anywhere from wise battle strategy, to criminally insane suicidal ego-stroking, all the way to the screams and last moments of those the sword had cut down OR turned on. They also have a magnetic attraction to one another, either fusing when wielded by a singular magic-user, or violently clashing with added strength in combat against each other. In this way, the swords have a mind of their own.
In order to wield the swords of legend, the user must have immense spiritual pressure or “power of will”. A smart magic-user would construct magical mental barriers, to protect the power of the self/memories from being rapidly drained. When not actively using a sword, one might wrap it in ceremonial cloth, to protect/conceal the blade and avoid accidental magic drain via contact.
Failure to protect the wielder or have enough magi power would result in the swords eating through the limited mana of a typical person, resulting in spontaneous human combustion. Even an experienced user is at risk, if they aren’t careful or strain themselves. And that’s if the swords don’t convince you to just dive into combat recklessly head first.
Magyk Meanderings: The Four Swords of Power
Swords of Power | The Secrets Of The Immortal Nicholas Flamel Wiki | Fandom