One thing we need to help create an in-game economy are ways to boost the value of gold, in turn leading to actual jobs and professions. Gold isn’t very useful at this point in time since there isn’t much to use it on, or that’s even worth using on.
one job we can help to create is the main source of crafting - Blacksmithing.
if we keep the same blacksmith skills but add additional passive effects that allow/unlock crafting at different tiers that would open jobs for blacksmiths with higher skill levels.
(example - ember song unlocking passive valayan crafting)
Currently brand new players can either be given higher materials, like rediron, mythril, and valayan, win the lottery with the dig spots, or even go deep enough in the mines to gather them on their first day. then they can immediately craft end game tools and weapons on day 1.
Also everyone just makes their own weapons, regardless of if you have blacksmith skills or not. and skills aren’t even needed. mainly just for speeding up valayan heating, in turn making each skill unnecessary.
if there were level requirements for crafting tier unlocks, that would prevent such cases and give need/value to our skilled blacksmiths, opening jobs and increasing the value of gold in the process.
i’d say it’s like this.
- Smith skill passive effects -
starting/basic crafting - Copper
lvl1 smith - gold iron rediron
lvl2 smith - silver electrum viridium
lvl3 smith - mythril, paladium, valaan
i’m just trying to find ways to create an economy that would boost the value of gold
and create jobs that are actually worth doing, making the game more fun for everyone.
Personal twist (optional)
the lineup of skills will be the same, but their positions may need to change into more of a linear skill tree so people don’t just skip from copper to valayan crafting.