Visual durability
U
Ulyn
Pls change the visual durability of item, like now its kind of like this:
33.3% pristine condition
33.3% chipped condition
33.3% fragile condition
Which makes it hard to see when your weapon or tool actual is going to break, it would be better to be like:
70% pristine condition
20% chipped condition
10% fragile condition
This makes it clear that you need to start gathering stuff for a new weapon or tool at it's chipped condition and carry the second weapon or tool when your current weapon or tool is at it's fragile condition.
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W
Warentan
Idea; using a crystal/scope as a lens allows you to view the durability of a tool as an integer, appearing as a text that shows up similar to the time results at Climbing Tower.