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Let us self-host servers (don't merge with other threads. Serves two purposes)
Let me share the bigger picture here. Here's an example scenario The game is no longer receiving content updates. Self-hosted servers have been implemented. Modders have picked up the game, applying mods on their servers so people can join and have an entirely new experience. Right now we have bots which can do quite a lot of things, but they'd pale in comparison to genuine mods. Imagine stuff like custom items, areas, enemies, moderator tools, skills, and so much more—all with custom assets. I genuinely can't list it all. Self-hosted servers would also allow for a less laggy experience and should technically lessen your expenses, right? A Township Tale is a one-of-a-kind game. The potential for such a game is literally limitless. ATT could thrive for so much longer if this happened. Take a look at FiveM -- A community of modders came together to create an entirely new game / experience. Imagine the potential with a game like ATT, an open-world adventure game full of activities and things to uncover. You wouldn't even have to provide a modding API. As it stands, The game is super organized and pretty easy to understand as a project. It took me at most a day or two to understand what I wanted to do. I was just limited by the dedicated servers you guys host. Please. This is all I ask of you guys. Self-hosted servers would be a game changer. It's not even funny. There are so many talented people working on bots currently. I would love to see what everyone could collectively come up with.
1
A big content update in general!!
I feel like the developers need to look away from the oculus quest for a while. I think its great and all, but can we all be honest for a second. The oculus quest is just full of children with mommies credit card.🤷‍♀️ The game on pc hasn’t had barley any content updates in 4 years. Everything feels so unfinished. So I think I speak for everyone when I say this. Stop focusing on the 11 year olds with mommies credit card. And actual focus on the great Ideas the community is suggesting. For example how about a fishing update, imagine lightning your fire and cooking some meat while you sit by the lake and fish. imagine having to sift through the dirt to find worms. Or using a piece of snake leather to catch rare fish. You could even add a fishing outfit to the shop to make your money!! I would buy that! Add armor back to the game! Another great example is to add book! Have people be writers and document farmer johns rise war on sprigals!? Make more animals!: Fish, bog monsters, rabbits, squirrels, more bird types, you could even just have rare color varieties in animals!! I don’t expect some big massive update with all these cool things in a week. But I can speak for us all when I say, the little things count. Add a rabbit and a new white leather variant and meat type in a up coming update. You will see how much players enjoy the small things. A smaller team made a open world space game with billions of universes im a few months. I know if you guys try and not focus on comics and quest. You can can make this game grow and its popularity grow.:) Well all want to see this game thrive! Keep up the good work!! -Dusty
6
Bag Physics & Theft Solutions
Context: bags dropped on the floor can be lost in so many ways. if the bag is touched slightly, it can become a spaceship and fly into the stratosphere in a random direction. it could also be stolen by a bad actor by simply picking it up. these problems can be easily avoided with changes to how backpacks work when dropped Solution: backpacks dropping to the floor causes a lot of problems, so the answer is simple: dont let them. if a player were to let go of their bag, the bag could float in mid air and the player could interact with it with both hands (example: see Into the Radius VR). backpacks floating in the air when dropped sounds like an alien concept, but I implore you to consider it. this would allow the player to more easily sort through their bag, while also protecting it from thieves who would have grabbed it if it were sitting on the ground. this also protects against your backpack becoming a satellite, since they wouldn't be able to move while floating. if the player walks more than five meters from the bag, it will recall back to the player's back similar to how the camera disappears when you walk far from it. this would solve pretty much all bag theft since if the player were to drop their bag in any way whatsoever then it would simply float without anyone else able to interact with it. if the player wishes to have their bag drop to the ground then they could grab and drop the bag really quickly for it to fall on the ground like a physics object. they could also shake the bag like a gather skill. just add a five second timer so no one else can interact with the bag when it is dropped so a bad actor may not say "shake your bag and let go, see what happens." if the player wishes to hand the backpack to someone else they trust, they could wait the five seconds or hand the bag to someone the same way friend cookies are handed to other players. if you are just super opposed to the idea of the backpack floating in mid air, then i may recommend setting the bag on the ground? similar to how grass clumps can be set, the player could set their bag so that it doesnt move. this would be far more limiting and less intuitive than floating, but it would at least be better than what we have now. TL;DR make bags float when you drop them.
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