Log in to your A Township Tale account to give feedback

Game Feedback

We value your feedback. You can vote for existing ideas, discuss them or add your own.
Let us self-host servers (don't merge with other threads. Serves two purposes)
Let me share the bigger picture here. Here's an example scenario The game is no longer receiving content updates. Self-hosted servers have been implemented. Modders have picked up the game, applying mods on their servers so people can join and have an entirely new experience. Right now we have bots which can do quite a lot of things, but they'd pale in comparison to genuine mods. Imagine stuff like custom items, areas, enemies, moderator tools, skills, and so much more—all with custom assets. I genuinely can't list it all. Self-hosted servers would also allow for a less laggy experience and should technically lessen your expenses, right? A Township Tale is a one-of-a-kind game. The potential for such a game is literally limitless. ATT could thrive for so much longer if this happened. Take a look at FiveM -- A community of modders came together to create an entirely new game / experience. Imagine the potential with a game like ATT, an open-world adventure game full of activities and things to uncover. You wouldn't even have to provide a modding API. As it stands, The game is super organized and pretty easy to understand as a project. It took me at most a day or two to understand what I wanted to do. I was just limited by the dedicated servers you guys host. Please. This is all I ask of you guys. Self-hosted servers would be a game changer. It's not even funny. There are so many talented people working on bots currently. I would love to see what everyone could collectively come up with.
1
A big content update in general!!
I feel like the developers need to look away from the oculus quest for a while. I think its great and all, but can we all be honest for a second. The oculus quest is just full of children with mommies credit card.🤷‍♀️ The game on pc hasn’t had barley any content updates in 4 years. Everything feels so unfinished. So I think I speak for everyone when I say this. Stop focusing on the 11 year olds with mommies credit card. And actual focus on the great Ideas the community is suggesting. For example how about a fishing update, imagine lightning your fire and cooking some meat while you sit by the lake and fish. imagine having to sift through the dirt to find worms. Or using a piece of snake leather to catch rare fish. You could even add a fishing outfit to the shop to make your money!! I would buy that! Add armor back to the game! Another great example is to add book! Have people be writers and document farmer johns rise war on sprigals!? Make more animals!: Fish, bog monsters, rabbits, squirrels, more bird types, you could even just have rare color varieties in animals!! I don’t expect some big massive update with all these cool things in a week. But I can speak for us all when I say, the little things count. Add a rabbit and a new white leather variant and meat type in a up coming update. You will see how much players enjoy the small things. A smaller team made a open world space game with billions of universes im a few months. I know if you guys try and not focus on comics and quest. You can can make this game grow and its popularity grow.:) Well all want to see this game thrive! Keep up the good work!! -Dusty
6
More meaningful loot than standard chests, to facilitate more mid-late game content
As it stands right now, with the exception of the mines and Trials (and supposedly the new areas in the upcoming update), 100% of the loot that can be found in the game is the mediocre chest loot, which feels moderately copy-pasted, and due to them not having equipment better than iron or copper ever in them, it overloads the early-game with lots of free equipment, while adding basically nothing to late-game play. Additionally, because the chests are the only source of repeating loot currently implemented, new areas basically have to be designed around being accessible early-game, which leads to a significant lack of content that requires >iron equipment, outside of the mines and Trials (and some of the Forest). So while these are pretty broad suggestions and are in very likely not easy, here are my suggestions: Add a method of giving repeating loot that isn't the same 2 types of random chest loot. This could be making use of the system that the mines has where >iron equipment can be spawned in chests, or it could be something entirely new. Take some of the new content areas planned to be added in the next 6 months or so and change them to be only accessible with >iron equipment, and have rewards and challenge to match. This could be some of the stronger Turabadas, or it could be the non-Oak Goteras, which would also assist in the porting of non-Oak wood types to Quest. Implement my suggestion for the Tarn (seen here: https://feedback.townshiptale.com/game-feedback/p/birch-wood-in-the-tarn-progression-fixes ) where the minimum equipment to get to the Climbing Tower is increased, and in turn increase the difficulty and level of loot in that zone. Rebalance loot that can be found in the Forest to match these changes, as most of the loot in the Forest aside from non-Oak wood isn't worth your time beyond the first "tier" of play (copper/iron/gold metal and oak wood) Possibly rebalance some of the pre-existing content areas around these changes as well. Not necessarily something massive like making the Dust Bowl need Valyan, but perhaps the upper level of it could need Red Iron to unlock (instead of the gold it needs now) and would have a higher quantity of Crystal Wyrms, possibly other wood types and/or Goteras (preferably non-oak variants), as well as better randomized loot.
6
Load More